PROJECTS

Enterprise platforms, product systems, and personal experiments.

Enterprise products, platform work, and builder-side experiments.

OFFICIAL WORK

Shipped in real-world environments.

Leapwork | Sep 2021 - Present

Leapwork

Core product work focused on execution, platform thinking, and modern delivery.

Saxo Bank | Feb 2018 - Sep 2021

SaxoTraderGO

Cross-device trading product built for scale, speed, and trust.

Lutron | 2017 - 2018

Saltmarsh

B2B commerce platform work with strong workflow and usability focus.

Lutron | 2016 - 2017

Vive

Smart control product translating technical complexity into usable UI.

TCS | 2013 - 2016

IMMOLS

Supply chain system built for enterprise reliability.

PERSONAL BUILDS

Smaller experiments, same builder energy.

Game Experiment

Nuble

Browser game exploring interaction design and playful mechanics.

Utility App

Indra Weather App

Compact weather app with clean, data-driven UI.

Movie Discovery App

TMDB

React movie browsing app focused on search and discovery.

Utility Tool

CSVBreaker

Utility for transforming and breaking down CSV data.

Creative Experiment

Doodle

Interaction-focused frontend experiment with playful behavior.

PROJECT TEARDOWN MODE

Open the layers behind selected work.

Problem: keep a large product environment moving with execution clarity while requirements evolve.

Constraints: scale, product complexity, team coordination, and modern delivery expectations.

Architecture: product plus platform thinking, delivery systems, AI-assisted engineering workflows.

Decisions: reduce ambiguity early, improve engineering leverage, design calmer execution systems.

Impact: stronger alignment, better delivery confidence, and systems that help teams ship.

Problem: build a trustworthy cross-device trading experience for demanding users.

Constraints: complex workflows, financial-domain clarity, speed, and interface precision.

Architecture: product-scale frontend systems and workflow-driven UI.

Decisions: optimize for clarity, consistency, and trust-critical interaction design.

Impact: stronger product usability in a high-stakes environment.

Problem: keep experimentation alive outside enterprise delivery.

Constraints: limited time, solo build cycles, lightweight scope.

Architecture: browser-first apps, UI experimentation, practical utilities, small games.

Decisions: use side projects as fast feedback loops for craft and curiosity.

Impact: continued hands-on sharpness and visible proof of builder energy.